- Elcomsoft Phone Breaker (formerly called Elcomsoft Phone Password Breaker) is an excellent mobile access cracking tool for the encrypted (password-protected) backups of iOS, Windows Phone, Windows Mobile and BlackBerry smartphone or other mobile devices, and a well-crafted mobile forensics tool for Windows and Mac that can be used by legal departments.
- This tool can also help if you've subscribed to Microsoft 365 but previously had a one-time purchase of Office for Mac on your computer, and aren't seeing certain subscription features. This can be due to your copy of Office still using the license of your one-time purchase.
- Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy. Bake Maps from 3D. Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry. Speed and Memory.
- Unlike the default snipping tool on Mac, we have a tool approaches the problem of screenshots as a sharing problem first and foremost. Dropshare is a Mac snipping tool alternative that allows you to choose between capturing a specific area, capturing and editing, and recording an area or full screen.
The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
Nov 20, 2009 SSbump is an open source normal map generator. Purebordem wrote: Seeing as a lot of people used Crazy Bump (myself included) but it went commercial some time ago, I tripped across this awesome open source software SSbump Generator. It can create normal maps, ambient occ maps as well as what appears to be a crossRead More.
This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk.
These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory.
Reduce application sizes
Compress textures down to a third of their original size. Or use this to fit more detailed and varied textures into memory
High-quality image processing
Generate mipmaps using linear-space colors and premultiplied alpha, filter normal maps using slope mapping, and more
Modern compression algorithms
Now supports BC6 for HDR textures, BC7 for high-quality compression, and ASTC for scalable compression on Tegra GPUs
DOWNLOADS
Standalone Application
Operating System | |
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Requirements |
Release Notes
2020.1.3
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you’ve hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Adobe Photoshop Plugin
Operating System | |
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Requirements |
Normal Mapping Tools For Mac Download
Release Notes2020.1.3
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you’ve hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3’s Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Note: The NVIDIA Texture Tool exporter can be found in the “Save As” formats in Adobe Photoshop once installed
Normalmapping Tools For Mac Os
KEY FEATURES
Compression
- Supports BC1 - BC7 and ASTC texture compression
- CUDA-accelerated texture compressors allow you to compress higher-quality images in less time
- Four compression quality settings
- Reads more than 130 DXGI and ASTC formats
- Real-time compression preview
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video. Ninja blade pc save game.
Cube Mapping
- Create cube maps from 2D images
- Customizable coordinate system conversion for normal-mapped cube maps
- Support for unfolded and linear-format cube maps
Mipmapping
- Mipmap generation: Customizable filtering and color handling
- Mipmap generation: Slope-space mipmapping for normal maps
- Mipmapped alpha cutout correction ensures that alpha cutout textures cover roughly the same area regardless of level of detail.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Normal Maps
- Customizable normal map generation
- 7 heightmap generation methods
- 6 derivative filters
- Export normal maps in tangent-space or object-space
Transparency
- Export textures with premultiplied alpha
- Generate alpha cutout textures with or without dithering
- Linear-space premultiplied alpha image processing
Additional Features
- Automatable workflow: Command-line interface (standalone version) and Actions support (Adobe Photoshop plugin)
- Fast batch scripting support (standalone version)
- Reads images with ICC v4 color profiles
- Supports exporting images with premultiplied alpha applied
- Falls back to CPU when workload exceeds GPU memory
Resources
- Source Images:
- Compression: autumn_ground_crop_scale_montage.png
- Cube mapping: environ-montage.png
- Mipmapping: mipmapping-montage.png
- Mipmapping video: foliage_68.png
- Normal maps: bricks-montage.png
Shade 3D Professional 16.1.0.1092 (x64)
RELEASE INFO:
Shade 3D Professional 16.1.0.1092 (x64) | 216 Mb
Shade 3D Professional is the ultimate tool for 3D modeling, rendering and animation. Shade 3D Professional contains all the features included in Shade 3D Standard plus many more. See the list to see what ADDITIONAL features are included.
Shade 3D Professional 16 Features:
Master 3D
Shade 3D Professional is the ultimate tool for 3D modeling, rendering and animation.
Shade 3D Professional is the ultimate tool for 3D modeling, rendering and animation.
More Modeling
– Meta-Elements (blobs, etc)
– Curved Surface Auto Smoothing/Interpolate
– Curved Surface Mirror Copy
– Room Planner Room Creator
– Meta-Elements (blobs, etc)
– Curved Surface Auto Smoothing/Interpolate
– Curved Surface Mirror Copy
– Room Planner Room Creator
Halo Mapping Tools
More Animation
– Gravity / Collision Detection for Hair & Fur
– Fog Plus (Joint / Effector)
– Depth of Field (Joint / Effector)
– Direction Control of Path Joint
– Gravity / Collision Detection for Hair & Fur
– Fog Plus (Joint / Effector)
– Depth of Field (Joint / Effector)
– Direction Control of Path Joint
More Rendering
– Mete-Element Render Settings
– Subsurface Scattering
– Auto Exposure
– Render History
– Per Material Render Quality
– GI: Save Irradiance Cache
– GI: Save/Reuse Photo Mapping
– GI: Photon Mapping Gathering Scale
– Radiosity with Raytracing Draft
– Radiosity Save Calculations
– Radiosity: Reposition Lights without Recalculation
– Radiosity: Shadow Mapping with Ray Tracing
– Radiosity: Shadow Mapping with Path Tracing
– Mete-Element Render Settings
– Subsurface Scattering
– Auto Exposure
– Render History
– Per Material Render Quality
– GI: Save Irradiance Cache
– GI: Save/Reuse Photo Mapping
– GI: Photon Mapping Gathering Scale
– Radiosity with Raytracing Draft
– Radiosity Save Calculations
– Radiosity: Reposition Lights without Recalculation
– Radiosity: Shadow Mapping with Ray Tracing
– Radiosity: Shadow Mapping with Path Tracing
More Lighting
– Shadow Softness with Ray Tracing
– IES Light Import
– Per Light Render Quality
– Shadow Softness with Ray Tracing
– IES Light Import
– Per Light Render Quality
More Effects
– Normal Mapping
– Solid Textures
– Normal Mapping
– Solid Textures
More Post Processing
– Live Color Correction
– Glow Effector
– Live Color Correction
– Glow Effector
ShadeGRID
– Unlimited nodes for network rendering, allowing you to speed up your renders with the help of other computers. Radiosity over ShadeGRID.
– Unlimited nodes for network rendering, allowing you to speed up your renders with the help of other computers. Radiosity over ShadeGRID.
Render Size
– Render your images up to 22,528 x 22,528 pixels in size.
– Render your images up to 22,528 x 22,528 pixels in size.
DOWNLOAD LINKS:
Rapidgator
http://rapidgator.net/file/a8b976a54655ad574896f513579ee41b/S3DP161.part1.rar.html
http://rapidgator.net/file/5b753f857dc4a0d0785c876fecb5ad7b/S3DP161.part2.rar.html
http://rapidgator.net/file/5b753f857dc4a0d0785c876fecb5ad7b/S3DP161.part2.rar.html
UploadGig
http://uploadgig.com/file/download/980645be8c719732/S3DP161.part1.rar
http://uploadgig.com/file/download/838D1c01fb4fa84f/S3DP161.part2.rar
http://uploadgig.com/file/download/838D1c01fb4fa84f/S3DP161.part2.rar
Nitroflare
![Mapping Mapping](https://joshbeam.com/software/drome_engine/screenshots/drome_12-19-2010.png)
http://nitroflare.com/view/B3ED5389833A2B3/S3DP161.part1.rar
http://nitroflare.com/view/6BAE727083A81EE/S3DP161.part2.rar
http://nitroflare.com/view/6BAE727083A81EE/S3DP161.part2.rar
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To Unzip the files use 7zip or WinRar.
I recommend to download as fast as you can or you will lose file you need ( Links dead because of Copyright Infringement )
To Unzip the files use 7zip or WinRar.
I recommend to download as fast as you can or you will lose file you need ( Links dead because of Copyright Infringement )